• I’ve been to Dragonmeet several times, but this year was a special one. This year was the first time I had something all of my own to show off and talk about (even if I didn’t have it to sell just yet), and I had every intent to make a spectacle of myself. Uh, in…

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  • Let’s explore some of the ways the Giallo genre can manifest and talk about what is and isn’t “load-bearing”, with the help of Lucio Fulci’s first Giallo, One On Top of the Other (1969)

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  • Hi! I’m Laurence Phillips, I’m a freelance writer and game designer based in the UK. I write tabletop RPGs and supplements under the name Hardy Roach Games, with a focus on disability, history, political intrigue, and whatever weird stuff I come up with while daydreaming. Here you’ll find my microgames, news on what I’m up to, and…

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  • The term “RPG” as a descriptor of a videogame story or mechanics is no longer particularly helpful or informative. Though short for “roleplaying game”, videogame RPGs don’t necessarily include much actual role-playing, and western RPGs (which will be the focus of this piece) do not follow a uniform narrative structure or mode of player character…

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  • Strap yourselves in folks because I’m about to talk about RPGs again, and that means I’m gonna be talking Fallout again! Alright, alright, I will talk about some other games a bit too, but Fallout really is one of the best go-to examples for everything in RPG game design. A foundational element in any open-world RPG is player choice.…

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